AI Insights · Timothy · April 2022
Top 5 PVP Games on iOS in Netherlands Q1 2022
Discover the performance trends of the top 5 PVP games on the iOS platform in the Netherlands during Q1 2022, including insights on downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 PVP games on iOS in the Netherlands showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals intriguing insights into the performance of these popular games.
Roblox saw its weekly revenue peak at approximately $271K in early January before experiencing fluctuations, ultimately settling around $144K by the end of March. Weekly downloads for the game exhibited a downward trend, starting at 15.7K in late December and declining to 8.6K by the end of the quarter. The weekly active users remained relatively stable, averaging around 245K throughout the period.
Stumble Guys experienced a significant drop in weekly revenue from $9K at the start of the quarter to around $5.8K by the end of March. However, its weekly downloads showed a positive trend, beginning at 7.7K in late December and reaching 8.9K by the end of the quarter. The game’s weekly active users increased steadily, starting at 33K and rising to approximately 52K by the end of March.
Subway Surfers reported relatively stable weekly revenue, fluctuating around $500. Weekly downloads showed a more dynamic trend, beginning at 13.5K in late December, dipping to around 6.1K in late January, and then increasing again to 12.5K by the end of March. The game's weekly active users exhibited a general upward trend, peaking at 187K in early February and maintaining around 185K by the end of the quarter.
Dice Dreams™ saw its weekly revenue surge from $918 at the end of December to a peak of $28K in early February, before stabilizing around $19K by the end of March. Weekly downloads followed a similar pattern, starting at 499 in late December, peaking at 21.4K in late January, and then declining to 812 by the end of the quarter. Weekly active users also fluctuated, peaking at around 26.4K in late January before stabilizing around 7.5K by the end of March.
Blockudoku - Block Puzzle maintained relatively low weekly revenue, peaking at $195 in late December and then decreasing to around $69 by the end of March. Weekly downloads showed a declining trend, from 10.9K in late December to approximately 3.8K by the end of March. The game’s weekly active users remained relatively stable, averaging around 53K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.